Gabriel Acosta

Technical Designer


I’m a Technical Designer experienced in building gameplay systems and prototypes in Unreal Engine (Blueprints) and Unity (C#). With a background in 3D art and VFX, I prototype quickly, communicate effectively with artists, and bridge the gap between content and code. I turn ideas into responsive, playable experiences with a focus on moment-to-moment feel, clear player feedback, and production-ready implementation, combining strong design thinking with solid engineering practices.

DEMO REEL


Below are some of the projects I’ve worked on. Click on the thumbnails for details about what I did, screenshots, and video breakdowns.